This is a 2D puzzle game designed to teach 6-8 year olds about the hidden meanings in Pueblo pottery. You play as a kid who went to a pottery shop to look at some pots, but accidentally knocked over a shelf! Now all the pots are shattered. Thankfully, the shopkeeper knows it wasn't on purpose and is willing to forgive you, as long as you help put them back together. Clean the shards, assemble them into pots, and organize them back on the shelf.
I am a Game Design and Programming Major, however, because we already had a dedicated designer and dedicated programmer on the team, I took on more of a producer roll. I was in charge of running meetings, leading the presentation pitch decks, and organizing documentation. I worked with the other designer to create the game design documents and ensure out game met the expected requirements. I was also in charge of designing and implementing the menu layout and wrote the written explanations that went along with each pot.
The other designer and I worked together to organize the GDD. We both added information to the general game overview. I specifically wrote the systems list and narrative sections of the document.
We also worked together to create diagrams of the individual game systems. We initally made them in different art styles, so I edited mine to match my other deisgner's designs and compiled them into one complete document.
To give our programmer and artist more time to work on key systems, I was in charge of designing the menu navigation for our game and creating the necessary assets, including button and panel prefabs. I also implemented the UI for our main menu, credits, and options menu.
I was also in charge of writing the information to go along with each pot.
For each pot, I had to thoroughly research the pot itself, who created it, and the common meanings of symbols found on these pots. When possible, I based my information on what the creator of the pot has said, but that was not always available. I also had to find samples of writing and expected reading levels for second graders. Based on this, I created a 100-200 word description for each pot.
Sarracino, Myron. Laguna Pueblo Hand Coiled Pottery Olla. n.d. Hand Coiled Pottery. Pueblo Direct: Native American Arts. https://www.pueblodirect.com/collections/myron-sarracino/products/laguna-pueblo-hand-coiled-pottery-olla-8-n197
Maria Martinez and Julian Martinez, Jar, ca. 1939; Blackware, 11 1/8 x 13 in.; National Museum of Women in the Arts, Gift of Wallace and Wilhelmina Holladay. https://nmwa.org/art/collection/martinez-jar/
Joe, Loretta. Acoma Pueblo Hand Painted Pottery. n.d. Hand Painted Pottery. Pueblo Direct: Native American Arts. https://www.pueblodirect.com/products/acoma-pueblo-hand-painted-pottery-53-q959
This is the written explaination to go along with Pot #1, Laguna Pueblo Hand Coiled Pottery Olla by Myron Sarracino.
This pot was created by Myron Sarracino of the Laguna Pueblo tribe. He creates new pots based on the designs of old pot shards.
Pots like this can have many uses, but this one is decorative.
See the line around the top of the pot? It has a gap. This can metaphorically release the spirit of the potter and of the materials used to make the pot.
See the step-like pattern all around the pot? This can represent man's journey from the three levels of the underworld to the upper world.
See the spiral in the middle of the pot? This can represent renewal or a journey into one or more of the spirit worlds.
See the diagonal lines in the spiral? This can also represent the journey of a spirit between worlds.
All these symbols combined seem to represent a spiritual journey, like the one in the Emergence Myth.
Near the end of the project, I created a short intro comic to explain the story of the game to the player. It shows a small child accidentally tripping into a shelf, knocking it over and scattering pot shards on the ground. They are then handed a glue bottle by a nearby adult. The player is then presented with the level select screen.